Jun 12, 2008, 05:33 PM // 17:33
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#1
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Forge Runner
Join Date: Dec 2007
Profession: E/
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Mesmer Hero Sig smiter?
hi,
i was wondering if a mesmer sig smiter would be possible to make
and what would be suggested
i know it's something with [mantra of inscriptions] and [signet of judgment] but for the rest i'm quite clueless on what to do
anyone got that kind of build or is it impossible with the hero AI?
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Jun 12, 2008, 05:37 PM // 17:37
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#2
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Jun 12, 2008, 05:37 PM // 17:37
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#3
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Quote:
Originally Posted by N1ghtstalker
hi,
i was wondering if a mesmer sig smiter would be possible to make
and what would be suggested
i know it's something with [mantra of inscriptions] and [signet of judgment] but for the rest i'm quite clueless on what to do
anyone got that kind of build or is it impossible with the hero AI?
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Not impossible they run pretty well. You do have to keep an eye on them to maintain [mantra of inscriptions] which is not too bad. In certain areas I run three at a time with hench healers. Look at Wiki (or hit f-10 while playing the game) and check out the smiting skills. Depending on the skills you have available you can read up on all of them on wiki.
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Jun 12, 2008, 05:39 PM // 17:39
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#4
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Emo Goth Italics
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Wouldn't suggest it, as they are mainly powerful in PvP (Hum Sig) and heroes can't manage maintained enchantments for shit.
Unless you're microing Strength and Honour, but Holy Wrath is a nono. QQ
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Jun 12, 2008, 05:39 PM // 17:39
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#5
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Forge Runner
Join Date: Dec 2007
Profession: E/
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Quote:
Originally Posted by DarkSpirit
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looks nice
i'll have a go with it
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Jun 12, 2008, 05:41 PM // 17:41
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#6
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Jungle Guide
Join Date: Mar 2006
Location: Droknars Forge
Guild: No Goats No Glory
Profession: Me/
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i've ran it, but its no dmg. when i use that build its useally for myself. cos the hero cant pick worthy targets to knockdown- they just try to kill with it but its too less damage.
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Jun 12, 2008, 05:45 PM // 17:45
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#7
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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When i use a signet team it is against the dead Double damage "Shards of Orr"
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Jun 12, 2008, 05:47 PM // 17:47
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#8
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Forge Runner
Join Date: Dec 2007
Profession: E/
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Quote:
Originally Posted by Painbringer
When i use a signet team it is against the dead Double damage "Shards of Orr"
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exactly
it's all diversity i do
change heroes depending on my area
but for the undead i never had a special surprise
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Jun 12, 2008, 06:12 PM // 18:12
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#9
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Yes it is most useful against the undead where damage is concerned, they maintain the mantra during battle quite well but you can optimize that by manually casting it just before a battle, and they do knockdown targets that I control-space on. It does have nice utility skills for example, Purge Signet that removes ALL hexes and ALL conditions on a target. Using that on an energy build can be taxing on the energy but on a signet build, it works well.
Interrupting signets like Signet of Distraction is nice. Signet of Disenchantment can even remove shadow form, spell breaker, or obsidian flesh that most common enchantment removal skills cant so it can be more useful in those areas. That is another skill that works better on a signet build than on an energy based build.
The huge armor bonus is also nice.
Last edited by DarkSpirit; Jun 12, 2008 at 06:18 PM // 18:18..
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Jun 12, 2008, 06:22 PM // 18:22
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#10
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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I do use the sig smiter often, its great in places with edenial and undead mobs. The high armour also helps a lot.
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Jun 12, 2008, 11:10 PM // 23:10
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#12
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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Quote:
Originally Posted by randomperson
It's PvE, you don't need fast casting or humsig. I was running something like this with my conjure warrior and a conjure koss for a bit:
[build prof=mo/me smit=12 div=10 insp=8][signet of judgment][reversal of damage][smite condition][smite hex][smiter's boon][blessed signet][mantra of inscriptions][strength of honor][/build]
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The main advantage of the Artificer Mesmer is the Artificer insignia's, with 6 signets on your bar (each artificer insignia giving you +3 armour for each signet equiped), plus a shield (you don't need energy) you can reach a level of armour which rivals a warrior. THAT + damage and support makes a good hero build.
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Jun 12, 2008, 11:59 PM // 23:59
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#13
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by randomperson
It's PvE, you don't need fast casting or humsig. I was running something like this with my conjure warrior and a conjure koss for a bit:
[build prof=mo/me smit=12 div=10 insp=8][signet of judgment][reversal of damage][smite condition][smite hex][smiter's boon][blessed signet][mantra of inscriptions][strength of honor][/build]
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Actually the fast casting for my build is not that high, FC also affects the speed that you cast your signets after the update.
Hum sig is good in certain areas with devastating elites, but yes it is only listed as a variant for my build.
And signet mesmers have much higher armor than monks (the mesmer in my build has 89AL with shield) and higher inspiration for longer lasting MoI and faster signet recharge.
Last edited by DarkSpirit; Jun 13, 2008 at 12:07 AM // 00:07..
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Jun 13, 2008, 05:27 AM // 05:27
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#14
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Jungle Guide
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make a E/Mo with ether renewal and let them spam smites all over the place. vekk is quite good at it
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Jun 13, 2008, 02:20 PM // 14:20
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#15
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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Quote:
Originally Posted by -Lotus-
make a E/Mo with ether renewal and let them spam smites all over the place. vekk is quite good at it
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Quote:
For 5...17 seconds, each time you cast a spell, you gain 1...3 Energy and 5...17 Health for each Enchantment on you.
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This is a hero signet smiter thread.
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Jun 13, 2008, 05:14 PM // 17:14
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#16
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Imo, using SoJ team is only rly great vs. undead, specially in SoO, things would just blow up boom.
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Jun 13, 2008, 05:19 PM // 17:19
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#17
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Jungle Guide
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Quote:
Originally Posted by Sethellington
This is a hero signet smiter thread.
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the OP pointed out the he was after holy damage to tackle shards of orr. signet smiters are bad. ether renewal is imba.
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Jun 13, 2008, 05:23 PM // 17:23
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#18
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Honestly just take a ranger hero with r/d and make him a holy barrager. Seems to work in that dungeon fairly well.
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Jun 13, 2008, 06:36 PM // 18:36
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#19
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Desert Nomad
Join Date: Feb 2006
Location: Redmond
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Quote:
Originally Posted by -Lotus-
the OP pointed out the he was after holy damage to tackle shards of orr. signet smiters are bad. ether renewal is imba.
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Check out the title of the thread. It says Mesmer Hero Sig smiter.
Ether Renewal is based on casting spells with enchantments, not signets, and there are too many spell-based interrupts, slow cast hexes, and energy denial from the mesmer monsters in Shards. Alot of Blinding Surge and Blinding Flash, weakness, too against physical attackers.
Last edited by DarkSpirit; Jun 13, 2008 at 08:39 PM // 20:39..
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Jun 13, 2008, 09:06 PM // 21:06
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#20
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Jungle Guide
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darkspirit, i read the title. i also read this:
Quote:
Originally Posted by N1ghtstalker
exactly
it's all diversity i do
change heroes depending on my area
but for the undead i never had a special surprise
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apparently you didnt.
and to repeat my point. signet smiters are bad. if you have a problem with spells for some reason try a holy barrager or something.
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